![]() It's more reliable to save and restart the game. Sometimes you can get away with just saving and loading your game, or switching to another game screen, sometimes not. Note: you'll want to quit the game and restart from PPSSPP's games list when turning this patch off or on, otherwise you can end up with portions of the screen outside the new rendering area not updating. ![]() ![]() I don't think this is hooked up to anything on Android so just use your Files app to create (MemStickDirectory)/PSP/Cheats and place the. You can also use Settings > System > PSP Memory Stick (header) > 'Show Memory Stick folder' to open the folder directly on Windows, Linux and (presumably) MacOS. If you don't know where (MemStickDirectory) is on your system open PPSSPP's settings and click through to Settings > Tools > System information > Storage, (MemStickDirectory) will be listed at the top of the page. The PSP/Cheats directory probably doesn't exist yet on most systems, just create a folder named 'Cheats' under (MemStickDirectory)/PSP/ and place the. If you're turning cheats on for the first time the patch should be enabled automatically when you switch back to the game but double check just in case. Save this file in your PPSSPP directory at (MemStickDirectory)/PSP/Cheats/ULUS10297.ini then turn on Cheats under PPSSPP Settings > System > Cheats and enable the patch from the in-game pause screen. PPSSPP contributor LunaMoo originally released this patch as part of a collection of PPSSPP compatibility hacks but I've also mirrored it individually for right-click save-as convenience here. This results in unevenly scaled font textures and WotL's signature W I D E sprite style. WotL is an exceptionally lazy PS1 port to the PSP's hardware like most of Square's "modernized" ports from the 00's and 10's they did just a bit more than the bare minimum to adapt the game to newer hardware. This fixes the uneven horizontal scaling applied to fonts and other sprites and allows texture upscaling and any post-processing upscaling shaders you apply to work properly. ini file linked below and place it in (MemStickDir)/PSP/Cheats, then enable System > Cheats and turn on the 'Original Resolution' cheat for WotL and restart the game.) If you don't like the added sharpness "Nearest" introduces you can always apply some filtering in post-processing later to blur the game without introducing distortion in the text or extra lines on screen.Ģ: Use the "Original Resolution" runtime patch via PPSSPP's cheat engine to render the game in 4:3 instead of 16:9. These small errors honestly aren't that bad and would be perfectly playable if they didn't compound when you increase rendering resolution or apply texture upscaling, but they do, so I recommend using Nearest neighbor texture filtering to prevent them. The text artifacts in example 3 are obvious too, check out the haloing surrounding each letter and the fine lines on the UI "buttons." In the combat screenshot note the obvious blurring of some of the UI text at the bottom as well as distortion of the combat cursor above Ramza. Gafgarion's portrait also includes a fine dark line on the far right edge where it meets the rest of the text window. Look at the railing and the stone platform beneath the character sprites for fine vertical lines where the textures tile while dragging to compare both screenshots. In the first screenshot you'll notice a few texture errors that the default (Auto) filtering introduces. If you do nothing else to configure your game you'll want to do this.Ĭomparisons: Default settings (left) vs Nearest neighbor texture filtering (right.) Note that text and other sprites are displayed properly without artifacts or blurring: Auto, Auto Max Quality and Linear all introduce texture artifacts and/or blur.) (TL DR: "Nearest" option under Graphics > Texture filtering in settings. All of the original screenshot links are at the bottom of the post, I've included them in case the imgsli comparison links ever become unavailable.ġ: Use Nearest Neighbor texture filtering. There are three main configuration changes that I'd recommend to most players, I'll talk about each in some detail below.
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